pixievalkyrie:

princess-sapphie:

someoneintheshadow456:

trilllizard666:

sindri42:

videogamesincolor:

niambi:

batzendrick:

I feel like this deserves to be shared.

this is hilarious because…Bayonetta is a fictional character who therefore cannot consent to anything you geeks…she “owns” her sexuality because she’s written that way??…like…yall are really so comical.

I crack up every time folk try to use Bayonetta as a counter-argument against critiques of hyper-sexualized female characters in video games. Like stop, fam.

Bayonetta is literally just the power fantasy OC of the female character designer. The director wrote the original script for a “traditional” witch, elderly, crook nose, pointy hat, shapeless robes, etc. Then Mari Shimaazaki, this lady:

stepped up and basically said ‘okay but what if instead of that dumb thing we used this awesome bitch I just drew’. Bayonetta was not designed by a man. She was directly contrary to the intentions of the men in charge. But once they saw how awesome she was, being a sexy badass totally on her own terms whilst not giving a shit what they thought, they submitted.

Today it’s generally agreed throughout the company and much of the industry that it couldn’t have happened any other way, that only a woman could have made a female action hero as successful as Bayonetta. If she’d been designed to appeal to the audience, that would have been fundamentally contrary to who she is and probably nowhere near as successful. But since she originated as a personal power fantasy, as this woman’s idealized self, that feeling of existing for her own goals and her own pleasure and not giving a flying fuck about how anybody else saw her shone through and Bayonetta became more popular than she ever could have been if she was just trying to please others.

Additional fun fact: all the frankly ridiculous dance moves she uses? Those are the result of giving the mocap actress an open stage and telling her to do whatever she felt like.

the earliest drafts were even shot down for being too overtly sexual for the director’s tastes

the MALE director, Hideki Kamiya

Also remember Japan has different ideas for femininity than the West. In Japan, the ideal woman is meant to be a submissive prude who never shows her body or wants male attention. 

In Asian countries, a woman being sexy is EMPOWERING. 

Oh hey, it’s @pixievalkyrie

Pretty big fan of hers

Always fun to see more people missing my point because of tweets that were taken out of context, what a blast.

I’m literally saying that Bayonetta sends a good message about being comfortable in your body because she was written to be so comfortable as opposed to a character that is made to be embarrassed and clearly uncomfortable when put it a sexual situation. Not that the latter character would be a bad character necessarily but that it’s bad representation. Stop writing good characters and then put them in shitty embarrassing situations for comedic effect because it makes real girls uncomfortable.

Look at it from the eyes of a young girl, not a dude and see what message it sends.

we-are-shadowcaster:

themarysue:

hedwig-dordt:

optimysticals:

squeeful:

bemusedlybespectacled:

maxiesatanofficial:

pervocracy:

kvothbloodless:

macaedh:

what the fuck ethan

I wish i had a context for this. But I really dont.

I was all ready to “um, actually” this, but, um, actually there’s about 3-4 grams of iron in a person, which x400 is 1.2-1.6kg, which is a smallish but not unreasonable sword. So. Math checks out.

How would you extract the iron, though? The more practical solution would be to kill a mere hundred men, then mix 1 part blood with 3 parts standard molten iron, imo. Cheaper and faster, while still retaining the edge that only evil magic can give you.

Or, you could just make the sword of iron, and then use the blood to temper the blade.

1.2 to 1.6 kilograms is a perfectly reasonable large sword.  Your average longsword was 1.1–1.8 kg and I don’t even remember if that’s including the weight of the hilt, guard, and pommel or just the blade.  Your more classic “knight sword” was a mere 1.1 kilograms on average; the blood of 400 men is more than enough.

This is using the comparatively crappy metallurgy of medieval Europe and their meh iron swords.  Move east to, say, contemporary Iran and make a scimitar using high carbon steel (~2%) for a .75 kilogram blade and you only need the blood of about 225 men.

So putting my thoughts in on this… because how could I not.

So you’ve exsanguinated your 400 guys to get the iron for your sword. Cool. But now you have 400 bodies lying around.

Why not put those to good use and cremate them. Use the carbon from those 400 bodies (you won’t need all of them) and now you can make a nice mid-high carbon steel sword.

Now you have a sword forged with the blood of your enemies AND strengthened with their bones.

“high fantasy math” – the tag I should have expected to write some day.

I’m so proud of everyone in this post

You are gonna want more than 1.2 kg of iron to make a sword. Yes the end result will weigh in at 1.2-1.6 but the forging, shaping, grinding and scale blasting can remove 1/3 of the material. So hedge your amount at 500 bodies. Then utilize the bones and viscera to bring the sword from iron to a carbon steel. Save a femur for the handle grip. And leather the skin to make a handle wrap. Belt and sheathe too.

This is all good to know for potential writers and dungeons masters. To spice up the lore for that wicked sentient evil sword or weapon your players find.