You are a Sad Dad. The Aldmeri Dominion has imprisoned you somewhere on the coast of Valenwood. The Thalmor will let you out of jail if you give them the location of your infant baby. Or for just 1000 credits you can bribe a guard, skip the tutorial, and run away.
You are free from prison, and your adventure begins.
Somewhere in the woods, you meet an old Bosmer. They are a Spinner, one of the venerated keepers of Y’ffre’s art of storytelling. They tell you that you must embark on a journey to save Valenwood from a terrible fate. But to understand your destiny, you must first look to the past.
“Tell me what happened,” you say, wisely avoiding the sarcastic dialogue option.
“Ask nicely,” says the Spinner.
You realize that you were supposed to pick the speech check highlighted in yellow. “Please tell me what happened.”
“Sit and close your eyes.”
Your mind is carried far away, into a world shaped by the Spinner’s description. The air is cold. You can’t move your hands. You are sitting in a moving cart. And you are surrounded by Nords.
*screams into the Void*